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Less about hardware and more about publishers trying to do too many big projects rather than do a few smaller projects. Also managing studios has basically vanished on a personal project level. Just quotas and deadlines no matter what the state it's in. Optimization is dead. Too much hype marketing. Monolith without crunch in 6 years put out 2 new Xenoblade games. 1 remake. 3 expansions. Assisted with BOTW and TOTK. Splatoon 3 and a few more and all are excellent. Switch power or not that's a well-oiled studio.



Bite my shiny metal cockpit!