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Imaginedvl said:
Shaunodon said:

Just started listening to the new DF weekly, they were talking about the response to their analysis of FFXVI's performance mode and John made the comment, "it's worth mentioning if this game had been available on the Xbox this wouldn't have been an issue, because that supports the wider VRR window." They also conclude the game was obviously made with 30fps as it's target and 60fps was shoehorned in, which is why it looks and feels awful.

Well ain't that ironic, considering we've had some rather active members on these forums lately going around nagging people about how true next-gen requires 60ps, that's it's basically mandatory for certain genres (like action games) and alluding to the idea PS5 was the only system supporting this consistently.

Seems like PS5's biggest exclusive of the year so far is only a last-gen version. Those load times though.

Honestly, I gave up on DF a while ago (calling them Sony Foundry). I'm playing Final Fantasy 16 and the game performance is AWEFUL like REALLY bad...

30FPS is unplayable because of the motion blur (I did not really care during the demo but after playing a while it is so nauseating) and the "performance" mode is dropping frames so much... 

For Xbox games/issues, they usually spend the majority of their videos talking about how bad the FPS is or pixels missing here and there.

But for this game, they barely mention it and everyone is fine at the end... 

For me Final Fantasy 16 is a disappointment, I was super hyped even after playing the demo, but:

- This is not an RPG... It is really an arcade action-adventure game. I get that they do not want to go back to turn-based but they really went too far and there is really very little RPG or tactical decision at all. And it is more about button smashing/timing that anything else.
- The performance is so bad... Like seriously, this is supposed to be the flagship title for Play Station 5 this year before Spider Man 2 and nobody is talking about that but when you have Starfield announced at a locked 30FPS, it is the end of the world (at least DF, did not bitch that tho).

The game is good for other things but def. not an RPG and the performance is shit level:
-  Story is amazing so far (I'm something like 25 hours in)
- The Active Time Lore thingy is gold, they need to do that in every game... (you can pause during a cut scene or even while playing to get a sumary about all people, places and monsters you see, like the Amazon thing you can do while watching).
- That's it... No RPG element, button smashing fight with very little tactical decision (using Garuda when half staggered is one of them, and probably the only meaningful one, everyelse is button smashing).

I love RPGs and the best RPGs I've ever played had amazing and memorable sidequests. 

The fact FF16 suffers dramatically on both fronts leaves me very disappointed. The term RPG has been so watered down that it doesn't hold much weight anymore. Thankfully Bethesda, Obsidian, and inXile are still around lol.

I'll see about trying the game out when it comes to PC and I'll go into it with a completely different perspective as what to expect. So I'm at least not disappointed at the lacking of the game being an RPG lol.

Because from what I've heard, story, characters, music, and combat are huge highlights.