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Runa216 said:

And its combat didn't really give you any agency. You got to pick one of 24 paradigms and hoped your party did what you wanted because everything went too fast for you to manually control it, unlike 12 where you could definitely control it manually without the gambit system, which allowed you to program your characters to act as you would in any given situation. 

I still to this day have no idea how anyone can see 13's combat system as anything other than garbage and a MASSIVE step down from 12's combat system.

While I agree with the issues with the narrative, I very much disagree with this. FF13's combat problems are that they take too long to really open up. When they do, it's a fantastic battle system. The hunts, in particular, an really push you to utilise the system as efficiently as possible. 

It's easily one of the best in the entire series (granted I prefer 12's too haha)