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curl-6 said:
SvennoJ said:

GT7 went from static time of day and just a few tracks with static weather to full dynamic time and weather. It doesn't look all that much better

And of course it also still runs on PS4... So full dynamic time and weather was already possible on ps4 despite PD claiming it had to wait for the next generation. (Plus GT5 already had dynamic time and weather so err). The difference is so minor when you start racing that I played a lot of GT7 on PS4 pro while my kid used the PS5 for Rust (which runs terrible on PS4, but that's programming rather than complexity of the game). Loading times are of course no comparison yet while racing I hardly notice the differences. Actually the only big difference is getting blinded by reflected sunlight of car side mirrors in GT7. That effect is absent on the PS4 version.

Anyway the generational leap times 1.5 is in PSVR. PSVR2 almost feels like skipping a generation, quadruple the pixels, eye tracking, new controllers, much brighter HDR OLED display. And when used to its full advantage like in Red Matter 2 it looks 2 generations ahead of early PSVR games.

Yeah I just feel like that wow factor isn't there with these new consoles.

Back in the 6th gen, Rogue Squadron II blew my mind, it looked like a movie compared to the N64 I had at home.

In the 7th gen, games like Gears of War, Crysis, and Uncharted 2 looked breathtaking, so far beyond PS2, Gamecube or Xbox it was insane.

Even in the 8th gen which for me was a somewhat smaller leap, something like Ryse Son of Rome or Killzone Shadowfall left the best of PS3/360 in the dust, and if you put say Red Dead 1 up against 2, or TLOU 1 against 2, the gap was very substantial.

I'm still waiting to feel anything like that looking at PS5/Xbox Series games so far. Not sure if it's because devs have yet to really unlock the power of these new machines, or if diminishing returns have simply kicked in in a big way, but to date I'm quite underwhelmed.

The diminishing return and your experience  will make the impression less and less as gen passes.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Azzanation: "PS5 wouldn't sold out at launch without scalpers."