By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

Resolution/framerate don't bother me that much to be honest; 1080p is good enough for me, and I don't need every game to be 60fps.

What gets me is that in previous generations we had massive leaps in stuff like lighting, effects, level of detail, etc, but so far I look at PS5/XS games and they just... kinda look like the PC version of a PS4 game.

GT7 went from static time of day and just a few tracks with static weather to full dynamic time and weather. It doesn't look all that much better

And of course it also still runs on PS4... So full dynamic time and weather was already possible on ps4 despite PD claiming it had to wait for the next generation. (Plus GT5 already had dynamic time and weather so err). The difference is so minor when you start racing that I played a lot of GT7 on PS4 pro while my kid used the PS5 for Rust (which runs terrible on PS4, but that's programming rather than complexity of the game). Loading times are of course no comparison yet while racing I hardly notice the differences. Actually the only big difference is getting blinded by reflected sunlight of car side mirrors in GT7. That effect is absent on the PS4 version.

Anyway the generational leap times 1.5 is in PSVR. PSVR2 almost feels like skipping a generation, quadruple the pixels, eye tracking, new controllers, much brighter HDR OLED display. And when used to its full advantage like in Red Matter 2 it looks 2 generations ahead of early PSVR games.