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Tuesday news, part two:

Dragon's Dogma lead says Final Fantasy 16's thrilling combat is his 'personal masterpiece'
https://www.pcgamer.com/dragons-dogma-lead-says-final-fantasy-16s-thrilling-combat-is-his-personal-masterpiece/
Final Fantasy 16's battle director has called the upcoming RPG his "personal masterpiece," with one of his biggest priorities making the combat approachable to fans and newcomers alike.

The Callisto Protocol’s first and last story expansion finally arrives next week
https://www.pcgamer.com/the-callisto-protocols-first-and-last-story-expansion-finally-arrives-next-week/
The Callisto Protocol's concluding chapter story DLC is finally almost here. Entitled Final Transmission, the "heart-pounding final chapter" of Striking Distance Studios' Dead Space-like horror game promises to "dig deeper into the horrifying secrets of The Callisto Protocol."

Hyper Light Breaker's world overview trailer looks too pretty to be procedural
https://www.pcgamer.com/hyper-light-breakers-world-overview-trailer-looks-too-pretty-to-be-procedural/
A few days ago, Heart Machine released an world overview trailer for their upcoming roguelike, Hyper Light Breaker. It's a serene minute and a half of Breath of the Wild-style exploration—complete with a familiar-looking hangglider—and stylish action combat. What's sticking with me, however, is how good it's all looking, especially for an "open world game where you never return to the same world twice".

Forever Skies, the blimp survival game, reveals system requirements ahead of early access launch later this week
https://www.pcgamer.com/forever-skies-pc-system-requirements/
The blimp survival game Forever Skies is set to launch into early access on Steam later this week, and ahead of that developer Far From Home has revealed what you'll need inside your PC case if you want to play.

Beaverpunk city builder update boosts framerate, crop yields by as much as 80%
https://www.pcgamer.com/beaverpunk-city-builder-update-boosts-framerate-crop-yields-by-as-much-as-80/
Timberborn! The post-apocalyptic city-builder about all the cool hydroengineering sentient beavers will do after we're all dead and they inherit the earth. It's a remarkably chill game, a delightful slow burn colony builder and city builder for those who aren't yet far down the rabbit hole that inevitably leads to Dwarf Fortress.
Anyway, it just had its fourth major update since its 2021 Early Access launch. Beavers' city districts now operate very differently, with no range limits. The machinery-focused Iron Teeth beaver faction also has entirely new industrial food production chains, complete with new crops and buildings. There are also new monuments, decorations, and a new map.

Xenonauts 2 will invade our world this July
https://www.pcgamer.com/xenonauts-2-will-invade-our-world-this-july/
Hotly-anticiapted tactics game Xenonauts 2 finally has a release date, and we'll be able to play it on July 18th, 2023, seven years since it was confirmed and six years since the first demo. Developer Goldhawk Interactive and publisher Hooded Horse have announced that it'll release into Early Access on Steam.

Baldur’s Gate 3 gets a free, Twitch Plays-style prequel that may be teasing the return of a major villain
https://www.pcgamer.com/baldurs-gate-3-gets-a-free-twitch-plays-style-prequel-that-may-be-teasing-the-return-of-a-major-villain/
Baldur's Gate 3 is still a couple months away—it goes from early access to full release on August 31—but you can dive into the shadows lurking in the legendary fantasy city right now in a surprise prequel chapter called Blood in Baldur's Gate. Instead of an RPG, though, it's a murder mystery, and you're going to have to work with other D&D detectives in order to solve the crime.

Steam's next Steam Next Fest is now live on Steam
https://www.pcgamer.com/steam-next-fest-june-2023/
The latest go-around of the nigh-overwhelming Steam Next Fest is live, meaning that you once again have precisely one week to power through literally hundreds of demos of upcoming games on Steam.

Assassin's Creed Mirage's comparatively tiny map is great news for a series that needs more focus
https://www.pcgamer.com/assassins-creed-mirages-comparatively-tiny-map-is-great-news-for-a-series-that-needs-more-focus/
I've really enjoyed Assassin's Creed's transformation into a massive RPG series, but after spending hundreds of hours hoofing it across Norway, England, Ireland and France in Valhalla, I'm really looking forward to just chilling in Baghdad in Assassin's Creed Mirage.
Like Morgan wrote after the Mirage presentation, it's exciting to see the return of the classic Assassin's Creed approach, but it's not just the return to sneaky shenanigans that's piqued my interest. The reduction in scale also sounds like it can only be a good thing. Speaking to Easy Allies last week, Ubisoft compared the scale of Mirage to Revelation's Constantinople and Unity's Paris, which feels like a welcome departure from the country-sized escapades of the last few entries.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.