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IcaroRibeiro said:

2 or 3 builds are good to explore the skies. The others are as good as useless

Sky islands are the most fun sections in the game for me because they are all but a huge natural puzzle. They are the parts of the game that clearly are more tightly designed and well thought to make use of the game new mechanics. When the inevitable DLC comes out I hope they focus more on bringing in more sky islands 

However as good as they are they took me way too long to be reliably explored. I needed to almost fully upgrade my stamina bar and get tons of battery's upgrades to reach some sky islands and even at over 120 shrines finished there are islands that I'm yet to explore because I still have to figure out how to reach them 

Depths were very nice... for the first 40 hours of the game (I'm 125 hours now). After that, they felt like a shore to me. Most of them are empty spaces with only the mines and coliseums being nice to explore. The worst part is that I avoided the Yiga questline, as well as Josha questline which both seems to be the ones to "guide" you trough the depths.

Some regions like Faron region and Eldin region are also meant to be explored in specific moments of the game (i.e. Sage's questline). During my endless wandering throughout the depths I've explored both regions before of the time which made both questlines a bit... underwhelming. But that can't be helped, the nature of an open world game is to allow this kind of progression so I'm the only one to blame

I've unlocked 101 light roots so far and there are still some dark spaces, mostly from Hebra/Tabantha/Hyrule Ridge regions 

I suggest you to give a chance for overworld. Unlike the depths it's has no own factor (we all know the map already), nor sense of survival, but still fun to do its quests and unlock the shrines and towers. The questlines of TOTK are far ahead of BOTW, in a sense they indeed look like quests (you need to find specific places, items, characters and figure out how to interact and do some actions at the right time/order). A fairly good portion of the map underwent changes on its design (the caves are some of the best additions) and above all Hyrule itself still beautiful and atmospheric. You will need to, however, adapt your expectations and desire because the game was designed to have more structures quests, which means you will take a break on exploration and find out what the questline want you to do.  

I wonder how much I screwed up the Yiga quest line already, defeated Khoga twice so far. Does the Josha quest line have something to do with the arenas with 'mounts' on them that don't seem to do anything? I melted the ice blocks on one, blew the sand hills apart on another, haven't got a clue what to do with the one that has big rocks that look like gloom rocks. I tried all elements and bombs, hitting them with a boulder hammer, no effect. The others didn't reveal anything either so must be for some quest. I also found a couple hard to reach places that look like they are important but are empty. And a message from one of the yiga camps that basically says, need to go up top to get in. It does feel like exploring the stage before the show starts...

But yes, I need to do the shrines at some point. This little stamina bar, single battery cell and 4 hearts is making progress slower than it needs to be. In a sense it is also liberating, no use for food, no sense bothering with machines and climbing is slow enough you don't really want more stamina to climb further. But I see that's all needed to get to the outlying sky islands. I guess TotK will be the only game I play for the rest of the year, this is gonna take forever haha.

On to then next light root.

Ah I see Josha is the photographer quest I entered the depths with. Still have to go back to Lookout landing for that (once I make my way around lol)