IcaroRibeiro said: Okay just unlocked the big automata you can... ride And this is the first gameplay aspect of the game thst I find really bad. The thing is too big and clunky, totally not fun to fight and even dismounting it is a bit cumbersome The Sages following you are a great addition for sure, but I'm not a fan of how to activate their skills. We need to be close to them at the right time, sometimes they keep running away from you. Riju skill is specially annoying, because it takes time for her lighting radio to expand and if you are not quick enough it just vanish They should have used a better button control schema to activate Sage's Vow skills because often the Sages will be so close to each other making quite impossible to have a precise decision of which skill will be activate Overall battle still the weakest aspect of Zelda. It's simply not fully enjoyable. It's tolerable, but that's it. That's why I keep avoid fighting as much as possible. Overall I'm happy this game is easy, because if it was hard it would be infuriating to defeat bosses with such awkward controllers |
I'm getting all these build schemes from the Yiga clan camps down in the depths, so far I've not been compelled to use a single one :/ The 3 wheeled vehicle is somewhat controllable, but slow, I can walk faster lol. I don't have enough battery for the flying things, non seem any better than rocket shield plus para glider anyway. Need more water to enjoy the boats, there are some lakes in the depths but no reason to use a raft so far.
My most use for ultra hand seems to be lift up crates to let them smash open, move Yiga flame throwers / beam weapons / doors out of the way, and put a rocket balloon together to sniff out the next light root.
Combat is very simple and the only enjoyable aspect of it is to watch the moblins etc fight each other. Best is to fire a couple muddle buds from a high vantage point into a camp and watch the chaos. With explosives in the camp they tend to blow each other up as well :) And that's pretty much the only 'efficient' way to do it since all enemies are already black, silver, boss types. So I keep my health at 1 heart, use puff shrooms for sneak attack + desperate strength bonus attack. And it still takes 4 sneak attack hits from a 34 dmg axe with all the bonuses applied to take a full health silver moblin down.
These weapons breaking so fast really limits the combat. There is just no incentive to take them on 'fair and square', and I guess Nintendo knows that as every camp has some muddle buds, puff shrooms and bomb flowers planted around the perimeter. Flintox etc I leave alone, not worth the cost.
I'm have about 30-35% Depths explored. The biomes up top affect the enemies below but there are no heat or cold sections. There is a whole lot of up and down though, it's way more vertical exploration than BotW was. Keeps it interesting. Plus not being able to see what's in the distance only makes me want to explore more! Slowly but surely bringing the light to the entire Depths :)
As for a Zelda movie, Studio Ghibli needs to do that! The couple animated bits they did for the original Ni No Kuni were amazing.