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KiigelHeart said:

I don't know which I find more irritating, Starfield being 30fps only (even if it is somewhat understandable) or people calling out those who are disappointed. I mean this better not become a norm again. After all the hype about Velocity Architecture and power and how it's going to revolutionze game design they're taking a step back and making gaming less enjoyable? 

The power IS there, it is already resulting in huge improvements, Starfield would not have been possible on Xbox One at this level of fidelity, scale alongside the typical Bethesda simulation and physics based systems. It simply isn't being used in the areas that you personally want it to be used it but that doesn't mean it isn't being used.

Starfield is a heavily CPU bound title, no amount of lowering the graphics will change that. The consoles CPU isn't good enough. They'd have to make major cuts to gameplay systems, engine mechanics, etc. They'd have to remove a bunch of stuff which makes a Bethesda title, a Bethesda title, in exchange for something that Bethesda has never been known for (60fps).

That'd make Starfield less enjoyable to me. I'd rather they kept all the AI interactions, the AI life systems which make the world feel alive, the saving of real time positions no matter where, the physics and simulation based systems and not just keep them but improve on them, instead of it having 60fps and having to cut back on a large part of that because I'll shoot in first person for maybe 50% of the game...If even that, Lol.

Nobody is really calling anyone out for being disappointed but the fanboys who think it means Bethesda is incompetent and other dumb shit, or dooming the title over it not having 60fps when the vast majority will frankly not give a shit because sadly (and this happens every gen) developers chase after graphics because it's what the consumer at large cares more about.

Game design isn't just framerate. I look at Starfield and can't think of many titles that come close to the scale that Starfield is attempting to pull off with all the systems alongside it too. They're taking a step forward in practically every single way for a Bethesda title, as evidenced by that Digital Foundry video.

Almost every single technical aspect that Starfield is doing is a big leap forward from Fallout/Elder Scrolls, aside from the facial animation which is a small step forward. At worse? The 30fps is not a step back nor a step forward, it's the same as always, Bethesda releasing a 30fps title. Everything else is at minimum a small step forward and on average, a very large step forward.

Starfield, if it isn't a buggy disaster and is largely stable, would be a huge technical achievement.

Last edited by Ryuu96 - on 15 June 2023