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Ryuu96 said:
shikamaru317 said:

A breakdown of the analysis for those without the time to watch a 45 minute video:

  • Per object, per pixel motion blur has been added into a Bethesda game for the first time. Per object, per pixel motion blur is why the game looks quite smooth in the direct even though it is only 30 fps. idSoftware worked with Bethesda Game Studios to add their own motion blur solution from idTech into Creation Engine 2.

This should help with the gunplay right? Make it better even if 30fps?

I certainly hope that's the case. While the game overall is slower in pace, as we would expect from a Bethesda game, the gunplay looks like an id Software game in many ways lol.