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haxxiy said:

Crysis was definitely GPU limited. This is with a stock Core 2 Duo at 2.66 GHz.

You can argue that higher settings do have more CPU limitations due to increased draw calls but they were still going ~ 50 fps on these same higher-end cards (which all cost less than 400 dollars back then...)

Later it would look much more CPU limited as people pursued higher framerates with next-gen GPUs but that's because it was very very single-threaded.

Some parts with many enemies or the Ascension level were crazy CPU intensive. The last time I played it was with a 3770k and it dropped below 60 in a CPU limit sometimes. Gotta test it with a ZEN 3 at 4.6 GHz.

The GPUs weren't tested in a CPU limit ofc. Like many used the intro in the plane to test GPUs. And yes, even at launch it was in a GPU limit most of the time, but poor performance was fixable with lower settings if you had GPUs of the time. The CPU issues weren't really.

Last edited by episteme - on 15 June 2023