zeldaring said:
Aside from competitive, 30fps just feels much worse to play. Playing a 2d platformer at 30fps feels like you are in slow motion and that applies to many games where 60fps has become mandatory. COD, sim racer, 2d platformers, sports games, and fighters would all be DOA at 30fps. COD at 30fps would have never been the franchise it is today at 30fps. it being 60fps made it blow away the competition in smoothness and responsiveness while most FPS in that generation were 30fps. |
1) Platformers tend to require extremely precise timing, ergo they benefit from higher frame rates.
Lower frame rates isn't "lower motion". - You still cover the same amount of area in the same amount of time.
2) COD is a twitch shooter and requires high frame rates due to the need for precision.
3) Sim Racers tend to require precise movements, hence the need for 60fps.
The thing about framerates though, is that it's just an arbitrary number, you can have games which "handle" extremely poorly at 60fps due to high input lag, frame pacing issues and more.
And more often than not, many 60fps games aren't true 60fps games. - Many assets, animations, models will update at a much lower framerate... This was hilariously evident in Pokemon Violet/Scarlet where Windmills were updating at 2fps verses the 30fps output.
Or even Halo 5 where many character animations would update at 5-10fps verses the 60fps output... It looks cheap and janky.
Some games simply benefit from a 60fps output over other games, it all comes down to how the game is designed, how it handles and what goals the developers are trying to achieve.
It's not the end of the world.

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