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Norion said:
Spindel said:

If there’s one thing that even remotley risks giving you motionsickness it’s high FOV.

BTW used to play original Quake at FOV 120 and until you got used to it it was really wierd

I never go that high cause the distortion effect becomes too much. I go as high as you can go till it becomes too noticeable which is usually 100-110.

80 is about as much as I can stand on a screen. My oldest was playing Minecraft at 120 fov, made me sick just looking at it for a minute.

All the more reason for VR to grow. A natural 110 degree view, minimum locked 60fps, 90 and 120fps games as well. Plus so much easier to aim!

As for Doom, I played the original at 10 to 15 fps with kb+mouse. Worked fine! But bigger screen and steady fps do give a competitive advantage in a LAN setting. We played HL Death match for years at work at the end of the day. Since I was in charge of map processing back then I had the fastest PC with a nice big 21 inch monitor set to 120hz refresh rate. I was dominating lol. It was all software rendering so CPU and RAM speed were the main factors and I needed lots of that for the work I was doing.

Yet for non competitive games, 30fps has always been more than enough. I'm just glad screen tearing is a thing of the past. Thanks to performance modes, the quality modes are at least a locked 30fps now. No more hovering around 27fps with screen tearing like in the ps3/360 days.