Norion said:
I never go that high cause the distortion effect becomes too much. I go as high as you can go till it becomes too noticeable which is usually 100-110. |
80 is about as much as I can stand on a screen. My oldest was playing Minecraft at 120 fov, made me sick just looking at it for a minute.
All the more reason for VR to grow. A natural 110 degree view, minimum locked 60fps, 90 and 120fps games as well. Plus so much easier to aim!
As for Doom, I played the original at 10 to 15 fps with kb+mouse. Worked fine! But bigger screen and steady fps do give a competitive advantage in a LAN setting. We played HL Death match for years at work at the end of the day. Since I was in charge of map processing back then I had the fastest PC with a nice big 21 inch monitor set to 120hz refresh rate. I was dominating lol. It was all software rendering so CPU and RAM speed were the main factors and I needed lots of that for the work I was doing.
Yet for non competitive games, 30fps has always been more than enough. I'm just glad screen tearing is a thing of the past. Thanks to performance modes, the quality modes are at least a locked 30fps now. No more hovering around 27fps with screen tearing like in the ps3/360 days.







