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Norion said:
hinch said:

This is good point. One of my family members easily gets motion sickness while playing FPS's. A lot I guess is due to the extremely narrow FOV from most FPS games - at least older ones. Another contributing factor may be higher sensitivity to input lag to movement(s). Where the image displayed is simply too far apart from what you are expecting. Its a bit like using VR with low frames. The rapid movements and motion in conjunction with delayed input/output is bound to cause motion sickness from most people.

FOV is another big deal for first person games. Even when just looking at low FOV footage it can feel a bit yucky to me so there's no way I could play something like an FPS that way. I stick to at least 100.

Yeah can get a bit nausiating when fixed to a small FOV and having to pan the camera to much to see your surroundings. Which is why ultrawides are so nice to use in fps (or otherwise) games.. as you get a lot of information on a screen at once, and you dont have to scale your FOV as much. And why I kind of miss with my old UW monitor. Not so much of an issue on smaller screens and portables but on a large modern TV and monitor its an issue (for me). Adding low fps to that and yeah.. cba with that. 

But yeah 100'ish FOV is the upper limit to what I like to use too. Anymore and you get a sort of fish eye effect which is also bad.