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To be honest, anyone expecting Hellblade to be "Microsoft's God of War" was just setting themselves up for disappointment with unrealistic expectations based on nothing concrete, Lol. How do you go from Hellblade, a linear, high budget AA, mostly walking simulator with an emphasis on mental health, to God of War, a huge open world, 30+ hour videogame playing as a God fighting other Gods so the game is largely constant combat.

That is NOT me saying that the game shouldn't have a much improved combat system because it absolutely should as that was one of the major let downs of Hellblade I but I anticipate this follow-up even with improved combat will still largely be linear, with puzzles and a story focused on mental health again, which I enjoyed, I liked the message behind the game, I just want the combat to be better for those fighting moments.

Not to mention Ninja Theory is like half the size of Santa Monica, Lol. These comparisons often feel unfair to me, this game will be X's "Insert Game" based on nothing...Hellblade will be Microsoft's Hellblade, Lol. We already know what Hellblade is as an IP. How can you expect it to change into something completely different based on nothing, Lol.

Again, I'm not saying they shouldn't improve the combat because they absolutely should, I just don't like comparisons like this because they often come from nowhere, no statement from the developer themselves and set unrealistic expectations.

Last edited by Ryuu96 - on 13 June 2023