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haxxiy said:
Spindel said:

Stable frame rate is more important than hight frame rate (as I said in my previous post). I much rather have locked 20 fps than an fps varying between 40-60.

Even entry-level PC monitors and lower mid-range TVs support VRR these days. There's zero reason to keep or prefer a framerate locked at low values anymore, you are just going to have more latency.

Stability, steady frame delivery, being able to forward predict motion to coincide with frame display. With VRR the game engine doesn't know when the frame is shown, just as soon as it's done rendering. Lock it to v-sync and you can tune your game engine to advance the game logic exactly 16ms/33ms at a time (or whatever value you choose as target frame rate). With VRR it might take longer, might take shorter, not ideal for racing games.