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Veknoid_Outcast said:

Hear, hear. I agree wholeheartedly with your take on the Depths. While I didn't dread my time with the surface area, it ended up being my least favorite of the three zones, or strata. The sense of discovery that came with the Sky Islands, and the feeling of danger and surprise that arrived with the Depths reminded me most about what I adored about Breath of the Wild.

On the surface area, I struggled more so in spots where I spent a lot of time in BotW: Kakariko, Hateno, Zora's Domain, etc. It just seemed too familiar, no matter the passage of time.

It's a wonder Nintendo was able to obscure the Depths from view until launch day. But I'm so glad the company did. Diving into a chasm and landing in that alien zone triggered a feeling not unlike leaving your cave in BotW and seeing the vastness of Hyrule for the first time.

I didn't really like Great Sky Island, the starting place. The map overlaps itself, it needs a 3D map so you can see what's obscured on the map. Maybe other sky islands are more interesting with less overlapping stuff, I'll find out later.

Getting back on Hyrule felt all too familiar. I already tried to get down to the depths before getting the para glider but that proved rather difficult. (Wings despawn too soon before reaching the bottom) So I did the cartographer quest, the first tower thing and then used the first photographer quest to head down into the depths and haven't come back out yet. Exploring is the most fun part to me and I'm planning to explore the whole map before heading back up. I don't know if it's all connected, so far it seems to be. Plus playing in sudden death mode (everything levels up so most things can one hit kill me with only 4 hearts and no enhanced armor) adds to the danger. Best of all, no one begging me to find their lost cat down here :)

Yep, arriving in the Depths triggered that feeling of adventure BotW provided when leaving tutorial island. Yet even more mysterious as at first it's all dark, no clue how big it is until you set out and start throwing light seeds around.

HoloDust said:

Yeah, Fuse fixes somewhat BotW's durability problem - I've never been short on items to Fuse to weapons, regular or elemental, so you can discard them whenever you need and attach another, but unfortunately it still doesn't solve the problem of weapon breaking - especially if you're fond of some particular weapon for its bonus ability - and that weapon happens to be found only in certain region(s).

Depth were my favourite part - alas, only for a while. I don't find whole

Spoiler!
"Depth map is same as Main map, only upside down"

very clever design, they really should've studied how Underdark works in D&D, given they probably picked idea from that.

True, even the sturdy weapons break quite easily. At least there are plenty arrows and bomb flowers around. I thought a cannon fused to a shield would be useful but it hardly does any damage. I leave the mini bosses alone, they take far more resources than whatever the reward is for defeating them. The cost reward ratio is all wrong, a game shouldn't make me reconsider fighting bosses because I might run out of resources to carry on after... Go around, run away, not worth the time and resources imo.