SvennoJ said: I finally see the advantage of the fuse system, basically a crutch for weapons breaking so quickly. I never got to use the elemental weapons in BotW as refusing to use fast travel meant picking them up on one side of the map to use on the other was simply not practical. Yet in TotK I can stock up on elemental monster parts and stick them on a weapon when needed. At least there is no limit in what you can carry for parts. |
Yeah, Fuse fixes somewhat BotW's durability problem - I've never been short on items to Fuse to weapons, regular or elemental, so you can discard them whenever you need and attach another, but unfortunately it still doesn't solve the problem of weapon breaking - especially if you're fond of some particular weapon for its bonus ability - and that weapon happens to be found only in certain region(s).
Depth were my favourite part - alas, only for a while. I don't find whole
very clever design, they really should've studied how Underdark works in D&D, given they probably picked idea from that.