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SvennoJ said:

I finally see the advantage of the fuse system, basically a crutch for weapons breaking so quickly. I never got to use the elemental weapons in BotW as refusing to use fast travel meant picking them up on one side of the map to use on the other was simply not practical. Yet in TotK I can stock up on elemental monster parts and stick them on a weapon when needed. At least there is no limit in what you can carry for parts.

I got about 25% of the depths explored now, well maybe 20%. 18 light roots activated so far, currently in the south west corner. It's kinda repetitive with just enough 'new' things to discover to keep going. I'm finding plenty auto build schematics but don't really find any of the contraptions fun to use. I rather walk and glide lol. I use the balloon to get a good visual of the area, straight up is fine. Anything that moves always ends me up in the gloom lol. (Still only got the standard original battery, pretty useless with stuff using 3 or more Zonai devices)

Yeah, Fuse fixes somewhat BotW's durability problem - I've never been short on items to Fuse to weapons, regular or elemental, so you can discard them whenever you need and attach another, but unfortunately it still doesn't solve the problem of weapon breaking - especially if you're fond of some particular weapon for its bonus ability - and that weapon happens to be found only in certain region(s).

Depth were my favourite part - alas, only for a while. I don't find whole

Spoiler!
"Depth map is same as Main map, only upside down"

very clever design, they really should've studied how Underdark works in D&D, given they probably picked idea from that.