Mar1217 said:
That's basically the gist of my argument. Even then, you just have to look at the numbers to understand how much more impactful the first game was when it launched. SE did not believe in it's success so much, they had problem with physical copies stock which were emptied on the first weekend. Anywoo, it's not like I'm actually suggesting a hard lock or anything. The first game eventually got release on other platforms too, so what I suggested is a solution to temporarily boost the franchise appeal. |
Maybe. But there are other factors at play too. The Switch market was a bit less crowded in general. And people at that point didn't know it would eventually come to Gamepass or Steam or w/e. And, at this point, there had been 3 others of these HD-2D style games so maybe people just had enough. Not uncommon for these more nichey kinds of games to fall off with the sequel. Who knows if Nintendo could have marketed it better.