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zeldaring said:
Pemalite said:

You referenced the Switch's success and lack of visual fidelity as a non-issue.

I referenced the Switch's success and lack of high frame rates as a non-issue.

I am -literally- using the same logic as you are. - So don't go changing the goal post now just because I turned your logic back around onto you.

Clearly the Switch is the example where graphics and framerates don't matter... Many Switch games aren't even breaking ground on gameplay mechanics. - Mario Kart 8 is a port of the last-gen WiiU variant which is the Switch's best seller for instance.

The Playstation 5's visuals are more refined than the Playstation 4. Absolutely. - But anyone who has a clue can see where shortcuts are taken, we aren't at photo-realistic levels yet, there is so much more than can be improved.

And clearly the Playstation 5+Xbox Series X+PC are showing the example where framerates and visuals absolutely do matter, otherwise, why upgrade from last gen? It's not like they are missing out on many games. - And collectively they are a bigger market than Switch.

I'm not saying graphics don't matter i'm saying there is plenty of room for beautiful graphics to run at 60fps on current hardware. clearly current gen  can't offer  great RT with out a huge sacrifice thats just not worth it imo. I can see graphics getting much better in the future with AI helping develop games with PS6 but as of now with current gen consoles and how small the jump is 2 years they should mainly focus on gameplay.

You can check hundreds of polls online comparing graphics vs 60fps and 60fps is winning all the time by a huge margin.

But not enough hardware performance for dynamic and good looking graphics to run at 60fps.

Current Gen *can* offer Ray Tracing at 60fps, the games already exist, it will just require smart usage of it, but we need a Pro console to really start leveraging global illumination RT.

I mean we haven't seen games start to use Photon mapping yet for example... But we did see games start to use Path Tracing on 6th gen consoles. (Although only used a single light bounce.) - So Ray Tracing has been around for decades on consoles.




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