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Pemalite said:

The issue is the PS5 itself. - As it's only using mid-range AMD GPU hardware.
AMD's high-end stuff is notorious for poor-RT capabilities, mid-range hardware is even worst.

So when your first impression of Ray Tracing is a poor one, then of course their view is not going to be great.

Ray Traced global illumination can look absolutely incredible. - It looks next-gen on PC compared to the PS5. - If there is one example of a need of a Playstation 5 "Pro" console, it would be because of Ray Tracing, console gamers are simply missing out and they don't even know it.

Since you only really see the benefits of RT while playing a game, it's almost as impossible to convince people of the benefits as it is to promote VR :/ Screenshots don't do it justice and you tube videos we're conditioned to look at it as pre-rendered stuff. The impact doesn't really hit until you are playing and see proper shadows, lighting and reflections responding to your input. Otherwise you're just trying to show the benefits of HDR on an SDR screen.

Yep, there's lots gamers simply don't know until you have properly tried it! And the RT on consoles is like Google cardboard VR :/ Maybe an indie developer can make a fully ray traced 1080p game, yet AAA games better stop putting time and effort into these mostly unnoticeable improvements that kill the fps.