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Chrkeller said:
Norion said:

FPS for sure. After experiencing how amazing 140+ is 60 no longer feels good to me though still feels alright but 30 now generally feels like shit and is genuinely unplayably bad to me in any game with camera movement. For something like an RPG Maker game it's not a big deal but for genres like 3D platformer or FPS it's abysmal.

You should check out the digital foundry video on the recent path tracing update to Cyberpunk. Implementation of RT in most games hasn't been noteworthy so far but within the next decade or so it's gonna cause a huge visual leap when hardware gets good enough for full on path tracing to become the norm.

RT very well may develop and be something special in the future.  All I can say is with ps5 games, RT is meh at best with today's games. I'll take the fps and 120 hz all day.  Ratchet at 120 hz is a sight to behold.

The issue is the PS5 itself. - As it's only using mid-range AMD GPU hardware.
AMD's high-end stuff is notorious for poor-RT capabilities, mid-range hardware is even worst.

So when your first impression of Ray Tracing is a poor one, then of course their view is not going to be great.

Ray Traced global illumination can look absolutely incredible. - It looks next-gen on PC compared to the PS5. - If there is one example of a need of a Playstation 5 "Pro" console, it would be because of Ray Tracing, console gamers are simply missing out and they don't even know it.




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