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Jaicee said:
Shatts said:

My opinion towards these controversial topics in general are close to neutral. I don't understand how people can take a heavy side when the straightforward answer is that neither group is right nor wrong. Simply don't force or restrict opinions. Imo games and entertainment in general needs to be free from politics at the very least. Creativity is where it shines and where it is valued. Its purpose is to have fun, feel joy from them not stress on real life issues. That's why you can have games like GTA that is completely revolved around doing crimes, or FNAF with anthropomorphic animals scaring you, or Nikke with bouncing ass simulator, or Animal Crossing with peaceful life simulator. Political viewpoint completely ruins it all. So, I support neither sides as every side tends to be extreme with their actions. We can have unattractive, realistic, strong female leads, as well as erotic and fictional bazoonka girls. Keeping in mind that this applies only to new titles. Why? Every franchise has a concept/image in mind and if that were to suddenly change, fans are obviously going to be displeased. Recently, The Little Mermaid caused quite an uproar. Things like this makes me disappointed, and is an example of something I would not like to see...
I think it's sickening and simply repulsive if people were to criticize a new project purely for the fact that it has a black female lead for example. But in what world is it okay to swap race of an existing character to appease for "certain demographic". Like I said it's fine to apply any creative thoughts into work, just not forcefully.  

In Anita's case obviously all of these harassments are never okay. It is such a shame how internet culture especially evolved in a way that made it okay to be toxic and harming with no risk. On the other hand, I also dislike the pressure to apply diversity, representation, attacking certain designs, cancel culture, political correctness, etc in general. Anita Sarkeesian puts out some good points (although I haven't seen it all and completely based off of what I remember watching in the past) but I don't know if I can agree with them and the way she centers her viewpoint around what's good and not good. I understand most of this is to create awareness and to spread a female perspective of the landscape. Tho just from part 1, those gaming tropes are perfectly fine imo. If people want to make games about saving a girl, or oversexualizing women for interest, it's fine. Same for saving a boy, or oversexualizing men, vice versa. After all video games are established through the concept of motivation. Those "tropes" are merely just a part of motivation. Would people want to save ugly-looking blobs of slime? Maybe, but nobody realistically wants that. And I'm sure there were games that did it but did not succeed. A cute looking girl is just more appealing. After all games back then were especially made with the interest in creation. She has to remember that technology was considered nerdy back then, being a nerd had a negative connotation which resulted in some people getting discriminated against. Boys were much more interested in technical stuff than girls. So naturally the majority of gaming devs are going to be males, and if the vast majority are males, the thought put into work would be from a man's perspective. Did she want to force male devs to make games for girls as well? Like a game about a girl rescuing an old man or perhaps a dating simulator for girls. Those did come later eventually btw. Did she want to force teams to take in female devs just for the purpose of making games for females? Did she want to restrict sexualizing fictional female characters? If a man wants to create games about saving girls then so be it. If a man wants to fantasize about fictional female bodies so be it. If a woman wanted to make a game about a girl beating monsters so be it. If a lesbian wants to make a game about falling in love so be it. Again, it's just about perspective.

I understand if she just wanted to see more female characters that acted different to those tropes. Or there were evidences that those ideas were being restricted on purpose. But there's no need to downplay those mentioned tropes and ideas. Plus there's a reason why it's a "trope", because it's easy and simple to reuse while focusing on the gameplay where the difference is made. It's understandable if the trope is revolved around spreading hate or something, but that's not the case with her examples. What's worse is pressuring to include every type of individual for "representation". That is more discriminatory imo. As an example, it's completely fine to make a game with only one race. As well as creating games with all kinds of race. Because it's not about the race, only sensitive racists would care about the skin color of characters in media. It's also perfectly fine to make games for certain groups of people or targeted audience. What's not good is seeing people cry that there needs to be equal amount of games for different kinds of people, or restricting ideas solely to try pushing certain ideas more. There's going to be more stuff for certain people than others. Nothing is balanced, and to take out frustration on existing games is extremely rubbish. Right now these "activists" are only ruining gaming by applying peer pressure to creators for political correctness and awareness. Restriction only creates unnecessary frustration and hatred towards one another. Simply supporting games for your liking is much more peaceful and lovable. Even if it may be few. I'm not a big fan of FPS games but I don't go out of my way to stop people from making FPS games so that they can make games I like. 

First of all, thanks for taking the time to share your opinion at-length. There's a lot to respond to there and a lot that seems incoherent to me, and honestly I just don't have the have the energy to go through this in an itemized way, but I do get and want to respond to the crux of your argument, which is that "games and entertainment in general needs to be free from politics". It's an old argument you won't be surprised to learn that I've seen many times before. It just strikes me as naive. You cite "games like GTA" as examples of what a games "free from politics" look like. Frankly, I don't understand how anyone can play through a game like Grand Theft Auto V, for instance, and conclude that no political statements were made therein; that no social commentary has been offered. And the reality of the matter is that this includes some pretty definite gender politics too, not just rather blatant statements about public policy. There is a worldview being advanced here, both wittingly and perhaps sometimes otherwise.

Not seeing the demographic politics in games (or other media) is a luxury that I haven't enjoyed. It's a luxury that stems from a sense of entitlement begotten by a long history of self-reinforcing special treatment. For example, you go on to complain about the fact that Ariel is black in Disney's new live-action version of The Little Mermaid and don't see how you've just contradicted your case by insisting that she should be white instead because it's just natural or traditional  or something for a fictional mermaid to have white skin or because the Little Mermaid fan base supposedly skews overwhelmingly white and objects to the change (which is an assessment perhaps contradicted by the opening-weekend surveys of its audience). Yes, the decision to cast Ariel as non-white this time around was likely a deliberate one. The reasons why one would object are no less political though; they are just differently political. And I think I've got more respect for the motivations behind that casting here than I do for the sorts of ugly reasons why you'd object.

What your case ultimately boils down to is the same circular argument that I've been seeing since back in the days when these gender-role debates between mostly male and mostly female gamers would play out in the letters pages of gaming magazines instead of online because nobody had the internet. Namely, the "winning" contention that games have to broadly be sexist because most creators and consumers of video games alike are male and no questions can be asked about why that is or whether that lopsidedness a good thing. To ask these questions is to be objectionably political, apparently in contrast to the status quo from which one group of people benefits a whole lot more than others, has seen themselves more favorably reflected, etc. Supposedly, gaming culture exists in a vacuum. Supposedly it is naturally free of politics and only feminist killjoys introduce them. That all is a rather convenient way of looking at these debates. Reality is more complicated than that.

First my apologies, I was drunk writing that so it's really messy. I'll try to keep it simple and easy in this response. 

1. I've only played GTA online so that was naive from me to use it as an example. My point was that I wanted games to keep stuff you can't really do in real life. Entertainment is fun because it's filled with imagination, and real life issues only restricts that. To be clear, I think it's fine to have politics in games, like maybe the setting takes place on Earth and there's politics in that universe as well. It's also fine if the game is centered around politics and it's clear, like a visual novel of some sort. However, most games shouldn't be a form of message to real life political issues, cuz more often than not politics are hugely controversial. I'm sure nobody wants a Mario game talking about gun laws or see Call of Duty used as an example for gun law related stuff. After all, games are meant to take a break and "escape" from reality.  

2. I never said mermaids needed to be white did I? I just stated my distaste how Ariel did not look like the character that represented her in the original without any particular reasons other than "inclusion" and "representation" in modern society, from what I've gathered. I would've disliked it if Ariel was blonde for example and I assume most people would be too. Furthermore, it's not just the looks, but the characteristics. I wouldn't like it if the personality changed in a character either. Chris Pratt voicing Mario had a huge negative reaction for the same reasons. Communication is key however. Change is accepted in the community IF there's a logical/reasonable explanation that makes sense to the audience. Like a character turning into an adult, it may still leave fans in distraught but at least it makes sense. 

3. All of this is difficult. I never implied that games are meant for boys because majority of creators and consumers were boys. I meant it as, it's natural that boys would make games for boys as they know what they want. Since majority interested in game creation were boys, it makes sense that content were "male oriented". Anyways there's no such thing as complete freedom. Just because games can express someone's thoughts doesn't mean it should. There is a line of common sense as to what is okay and what isn't usually decided by majority rules. Anita's claims tried to change that line on how much is acceptable and people didn't like it. It would be much less controversial if her stance was simply "I want different types of female characters in future games", but the narrative was more like blaming existing games and developers for the lack of intentions to. Hence restricting creator's freedom of choice making it seem like they needed to take those into consideration, or they're sexist. It doesn't cross the "line" if the game doesn't explicitly convey discrimination, but looks like to me Anita and her followers thought the tropes mentioned were. Although she probably played a role in the future of gaming, it was bound to come as society change and video games became more mainstream. Her claim would be far more valuable if she had claimed the gaming industry was preventing female characters or female devs to succeed (as there are probably lots examples like Activision Blizzard) but that wasn't the case. There were plenty of dependable female characters and main characters even at that time so her narrative was almost out of place. It was just a selfish request to push her opinion and poor narrative that gaming is sexist. Her intentions could be seemed like she wanted to restrict the gaming industry to how she wanted even if that wasn't the case, which cycles back to my statement on how the way things are presented is very important. To conclude, it's obvious that there needs to be a balance of both restriction and freedom. I value freedom as I want games to be imaginative as much as possible. Instead of changing what already exists, make a change with something new.