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zeldaring said:
Leynos said:

Ugh, Cp2077 is such an average by-the-numbers open-world game, best Cyberpunk game to come out in recent years is The Ascent. Deus EX HR and MD are better choices tho over CP2077. "They fixed it!" Still had bugs and constant crashes on PS5 for me and patches won't fix the awful writing of that game. Nor the very average mechanics and structure. I wish it was a better game as I love Cyberpunk in nature as a setting in games. Xenoblade X is one of the better open-world games out there. It is so free and vast plus flying mechs. Just wish it was on Switch. GTAV has invisible walls when flying. So dated. Realism is dull unimaginative and uninspired. I play games ?

The invisible wall comment is confusing me. these are jets that cam fly 30,000 feet are they suppose to let you travel to different countries or space

It's a dated way of limiting the player than hard invisible walls. Xenoblade 3 you can just jump off a cliff into nowhere and just respawn back with no penalty. Many games just turn the player around. GTA you just die. The plane crashes midair. It's a PS2-era limitation still in a 2013 game. Some Xenoblade games when it comes to water put a soft wall. At some point the water becomes toxic and it gives you plenty of time to swim back. Other games do a similar technique but treat it like a conveyer belt so you can keep going but it doesn't allow you to be very far from shore even if you swam forever. Others even if you fly to the edge of the map you just pop up on the other side instead. Some put the barrier so far out the likely hood of you hitting it is rare as few test it. Even then they don't instantly kill you at all. Sometimes a game just gives an in-universe reason. But flat-out GTA invisible walls of nowhere and concrete bushes are so fucking dated. You should not punish the player for hitting the boundary of the game and also have some better indication of where they are.

Last edited by Leynos - on 09 June 2023

Bite my shiny metal cockpit!