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JWeinCom said:

I don't exactly know what Ray Tracing is. Something to do with lighting I guess?

I primarily play Nintendo games, so hyper realistic graphics are not important to me. Just has to look aesthetically pleasing, which is possible on pretty mediocre hardware. A higher framerate is better, but as long as it doesn't dip too low, I'm fine.

 Developers have been good at faking reflections and global illumination and such. RT does it for real. Like in the past, a reflection of a city in a window isn't a real-time reflection but a fake one put there. A character's reflection in a mirror was simply done by displaying 2 characters and 2 rooms just reversed to give the appearance of a reflection. I'm probably oversimplifying a lot.   Nintendo funny enough cares a lot about lighting. Even on N64 with Chrome Mario and the light puzzle with OoT shield. Nintendo is often playing with lighting in their games so even if Switch 2 had limited RT support you can bet your ass Nintendo will take full advantage of it in gameplay. Puzzle in Zelda or maybe a level where you can only see Mario's reflection. Things of that nature.



Bite my shiny metal cockpit!