JWeinCom said: I don't exactly know what Ray Tracing is. Something to do with lighting I guess? |
Developers have been good at faking reflections and global illumination and such. RT does it for real. Like in the past, a reflection of a city in a window isn't a real-time reflection but a fake one put there. A character's reflection in a mirror was simply done by displaying 2 characters and 2 rooms just reversed to give the appearance of a reflection. I'm probably oversimplifying a lot. Nintendo funny enough cares a lot about lighting. Even on N64 with Chrome Mario and the light puzzle with OoT shield. Nintendo is often playing with lighting in their games so even if Switch 2 had limited RT support you can bet your ass Nintendo will take full advantage of it in gameplay. Puzzle in Zelda or maybe a level where you can only see Mario's reflection. Things of that nature.