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curl-6 said:
HoloDust said:

I like when it's pitch black in games - I remember Gothic 1 had pitch black nights, and me running around from one camp to the other with just a torch, trying not to stray away from the path - cause the night is dark, and full of terrors. When you have such environments, it forces you to spend resources to get where you need to go - that's why I feel seeds are too abundant, I never really felt that I'm anywhere near to worry about them.

Miners set does look cool, but personally I would've make it that it gives off more light and spends some resource, most likely Deep Fireflies.

Comes down to different playstyles I suppose; I do like resource management, I just feel like I would've explored the depths less if I'd felt like my seeds were always in short supply.

I often like wearing the miner's set just for the cool glow, so I like that it's limitless in duration but balanced by being quite short range.

Different strokes for differents folks I guess.

Yeah, I find some sort of resource management to be important part for games that have lot of exploration - IMO, it always should be about risk vs reward, and part of that risk is using your resources and finding nothing much once you get there. Depths have that feel, at least initially, that's why I wished there was less of those seeds around.

I like when BotW/TotK kept me on my toes - like when you get into cold or hot environment and you don't have proper outfit for it, it forces you to spend resources (either food or elixirs) to survive there. Personally, I would like for much more internal consistency in game world and having other aspects having similar resource depletion mechanism.