By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I'll take longer draw distances and less pop-in over higher frame rates.

A solid world gives me much better immersion than doubling the fps. Horizon FW actually gave me migraines in performance mode because of the flickering foliage (later fixed but was bad at release) and in VR I'm fine with reprojection (60fps to 120fps) over 90 or 120 fps to get sharper more detailed visuals. In FS2020 I kept my frame rate target around 24fps (144hz screen with v-sync) to increase draw distance and super sampling. TotK fixed the severe frame rate drops and now the mostly 30fps doesn't bother me one bit. The LOD pop in and low res low contrast visuals do make it harder to see though. On A Switch pro or Switch 2 I would rather play it at 1080p30 or 1440p30 without LOD popping than play in 60fps.

That doesn't mean high fps isn't awesome. Red Matter 2 on PSVR2 runs at native 120fps with super sampling. It simply looks amazing and rock steady while playing. But that's achieved with simpler geometry, smaller spaces and no other characters / AI to speak of. Very cool to see what the headset is capable of, but RE8 does much better at selling a real immersive environment at a bit lower resolution and 60fps.