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mjk45 said:

Bullshit Horizon wasn't built as a Zelda killer it came out around the same time as BOTW if anything it was Sony's take on Ubisoft open world games.

I played BotW and HZD back to back, completely different games. Ironically the nitpicks of HZD were foliage not bending when you walk through it, graphical stuff not having anything to do with gameplay. HZD has many options for combat as well, but the main difference is HZD has an expansive story with a main quest line to follow, a linear game set in an open world environment. BotW is a sandbox with loose story threads. In BotW you can directly go kill the end boss if you like, or spend over a hundred hours messing around with its systems while clearing all the shrines.

Both sequels (TotK and FW) expanded on their strengths while increasing places to explore. TotK adds more sand box toys and 2 new environments to play in, while FW fleshed out more of the world, more tribes to interact with and also more environments, including a huge underground 'water temple'

Atm I'm still giving the edge to FW as it gave me a whole new map to explore while TotK feels like retreading old ground with Hyrule. If you like building contraptions, TotK is obviously the better game in that department. If you like to explore a new place and get to know the locals, traditions and be part of their destiny, I would say FW is the better game when it comes to immersive story telling.

Both are technical master pieces. Video games are based on graphics, graphics can and do enhance the experience, just as much as interactivity enhances the experience. Only issue I have is lack of persistence in TotK (apart from hard to read text and low contrast making it harder to see). FW doesn't remember everything either, but doesn't let me build bridges, thus no expectations for it to stay.