By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chrkeller said:
Hynad said:

It does. But graphics (to use your word) greatly helps to realize and support a game’s artistic vision.

That is fair and true.  Plus a nice 60 fps makes gameplay buttery smooth.  Having said that WWHD is the prettiest game I've played... and RDR2 was uninteresting.  Just my opinion.  

I enjoyed both greatly. RDR2's art style fits the game just as much as WindWaker.


The best marriage of gameplay and terrain goes to Death Stranding though. The way you tame your surroundings to make bigger and more efficient deliveries is brilliant. The only way fast travel should work: (not counting the teleport option between rest hubs)

Death stranding also did the best job at selling the scale of the landscape.

What I miss in TotK is music to enhance the landscape. Matching the environments with music is a powerful way to have a place make an impression. I just got back last night, too tired to play. Tonight I'll explore more of the depths. It's great, but can't deny some good music while exploring, fading in and out now and then would enhance the landscape. It's not for nothing that the original Mario games are so recognizable with just a few notes heard nowadays.

Anyway that's not a limitation of the hardware. But I do kinda feel less effort is being put in to music for handheld games. But that migh just be my perseption as I generally don't play on a handheld. It's just that BotW and also Mario Odessey didn't leave any music impressions on me.