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I'm trying to think what I would have done but it's hard because we don't know when most of these 70% left, I would assume near the start of development because that would be the most sense to leave if you don't want to work on a multiplayer project and WolfEye comes along in 2019 to take even more.

  • Give them an extra year of polish and content, delay to 2024.
  • Suggest they cut the scope a little, focus on just one open map, rather than the two it has.
  • Add XGS support for the technical side of things.
  • Add resources to allow Arkane Austin to expand.

Ultimately I'd still let Harvey release what he wanted to work on but I'd try to ensure it's a 70 Meta at least...I don't think it gets much higher than that.

Meanwhile if there are any staff in Arkane Austin who want to work on sims and who haven't already left by the time I'm involved.

  • Encourage two teams at Arkane Austin, allow one team to go off and make an immersive sim, any losses to the Redfall team can be replaced via contracted studios, Harvey and Ricardo, the two most senior employees at Arkane Austin, will remain on Redfall because they wanted to make Redfall.

This is all assuming I get involved with Arkane Austin as soon as the acquisition closes and can see for myself it's in a bad state.

We don't need to cancel the project, we can let Harvey work on what he wants and also allow other employees to work on what they want, look at Obsidian, it'd be like if they forced everyone at Obsidian to work on Grounded, I'm sure they'd be mass departures even though it's a great title but instead Obsidian has multiple games in development so people have their pick of what they want to work on.

So the solution is surely just to set up two teams inside of Arkane Austin, that way, nobody is upset.

Too late now obviously but teams should be set up to be allowed to go and do something new without having to drag the entire studio with them.