Redfall, from Xbox's well-respected Arkane Studios, is one of the year's worst-reviewed games. What happened? It's a story of unclear direction, a severely understaffed team, and a game that many devs didn't actually want to make.
— Jason Schreier (@jasonschreier) June 1, 2023
My latest investigation: https://t.co/R4iHzuHfx9
Arkane was always understaffed, but on Redfall, attrition also became a significant problem. By the end of Redfall's development, a whopping 70% of the Arkane Austin developers who worked on Prey were no longer there, according to people familiar as well as a Bloomberg analysis.
— Jason Schreier (@jasonschreier) June 1, 2023
To be clear, when I say that "many devs" didn't want to make Redfall I am referring to people on the ground floor (many of whom left the company). Arkane leadership is another story.
— Jason Schreier (@jasonschreier) June 1, 2023