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zeldaring said:

https://www.youtube.com/watch?v=m-y94o7hlMM

This game is next level physics but look at the graphics lol. 

Teardown is next-level thinking, more than anything. It's been suggested a long, long time ago that eventually video game graphics will transition from polygon based to some kind of volumetric based calculations of the game worlds, and Teardown is, so far, as experimental and low budget as it is, probably best example of that future.

Eventually, there will be worlds that are built around premise that everything in them has physical properties and can interact with everything in it, but that will call for significant shift in game dosing as well (so no more axes that go through wooden doors, or big trees, or wooden bokoblin ouposts, etc.).