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Wyrdness said:

Nope because like I told the other person games get more complex as you get better hardware leading to you always needing more, TOTK has ideas in it that were intended for BOTW but were too much for the WiiU like the next mainline Zelda will have ideas cut from TOTK it's not as simple as applying what you do at your job to games it's fine you're proud of it but it's apples and oranges, if it was that straight forward countless developers would have done it already and we'd be seeing what you ask for but as it stands no game does it across a huge seamless world like the ones we're discussing.

For example by default if TOTK was built on hardware like PS5 it will be rendered in like 4k as that's what people would be expecting so before anything else resources used has increased significantly before any other change in that scenario. This is why hardware will never be enough. 

Well that's a shame. But I don't think Nintendo would go for 4K at all. They have demonstrated that they value gameplay over graphics over and over. So I'm not so sure they wouldn't add more gameplay instead of more graphics on better hardware.

Anyway I hope the next Zelda uses a new world. So far I'm sticking to exploring the depths as the layout of Hyrule is already known to me. So far the depths still feel new and exciting, but would be nice to build some permanent bridges as shortcuts over the gloom :)

It's clear it's more of a design choice or lack of time to add persistence. The game does remember every resource you have already picked up and enemy you have killed. So like any other game it already tracks thousands of changes. (Of course those are simple bit flags stored by cell, and 1MB would fit 8.3 million 'changes')