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SvennoJ said:

And back to the topic, don't you think persistence could have worked in TotK with better hardware? (more RAM and/or more storage space) As I said before, just 1MB is enough to store the position and orientation of 47 thousand objects before compression. (And more if fused as then it becomes relative coordinates which take even less space to store) Gonna take a while to build that much!

Nope because like I told the other person games get more complex as you get better hardware leading to you always needing more, TOTK has ideas in it that were intended for BOTW but were too much for the WiiU like the next mainline Zelda will have ideas cut from TOTK it's not as simple as applying what you do at your job to games it's fine you're proud of it but it's apples and oranges, if it was that straight forward countless developers would have done it already and we'd be seeing what you ask for but as it stands no game does it across a huge seamless world like the ones we're discussing.

For example by default if TOTK was built on hardware like PS5 it will be rendered in like 4k as that's what people would be expecting so before anything else resources used has increased significantly before any other change in that scenario. This is why hardware will never be enough. 

Last edited by Wyrdness - on 29 May 2023