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pikashoe said:
SvennoJ said:

So far the combat hasn't posed any challenge, just boring obstacles. In BotW the same. Sure the silver Lynels were harder but all you have to do is roll at the right time. That I can do. It's not a matter of skill, it's just not very interesting to do. But that's not limited to Zelda, combat is simply very low on my list of things to like in games. Honestly I can't remember the last time I wanted to continue a game for its combat system.

Have you finished the tutorial yet?

Well the Sky Island one, but just seems to keep on going in Hyrule! It just forced me to use a sky tower to explain fast travel again. Silly me tried to immediately fly into the chasm by the castle with the para glider. I tried before with the wing a bunch of times, but keeps despawning before I get to the bottom no matter how low I start or steep descent I try. Tried with a closed cart as well as Link often survives long falls if touching something, but died when the vehicle came to a stop on the glowing walls. The paraglider also despawned / turned off near the chasm and no way to get it going again nor steer Link to where it might work again. So he fell to his death and I had to sit through the whole unskippable sequence again lol. Do as you're told, or else :p

Anyway left off where the chasm explorer chief wants me to go.

I guess there is no auto map? I remember now from BotW I traced the edges of each zone blind on the map to explore before using the tower last. Filling feautures in with icons to mark where I had been already. Since it's the same map this time, is there a point to explore it all again, that's what I'm currently wondering. So following the quests this time. First to explore the depths.

And so far I haven't fought anything yet since Sky Island, just go around them. I spend more time lifting the wing up to the top of the castle to fly back (combination of recall and grab to lift it up where it won't spawn) than it would have taken to simply run back lol.