IcaroRibeiro said: Btw I'm still trying to understand how making the weapons breakable to make players try them all is a good mechanic Let's be real: There are only 3 types of weapons in BOTW and TOTK: One hand, two hand and spears. Granted there are boomerangs which are slightly different from other one handed weapons. Combined this with the 3 elemental variations and we have a total of 12 weapons types as far as mechanics are concerned and again most of they will play exactly the same way just with different elemental effects (or lack of elemental effects in the case of non elemental weapons) Enemy variety and weakness would be more than enough to force you to rotate all your 12 types of weapons, you don't need to break them at all Guys love Zelda, I get it. I love it to. It's one of my favorite games and I get to play it regularly many years after its release because the gameplay looping is really addictive, the puzzles are fun and its very immersive and fun to explore, but come on, not every mechanic introduced here is revolutionary or groundbreaking |
There are also wind cleavers and in TotK different weapons give various additional abilities and stats. You should be aware of those if you paid any attention in the game. And in addition to that fusing with different items can give weapons even more properties.
Last edited by Kakadu18 - on 27 May 2023