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theRepublic said:
FightingGameGuy said:

@StrategyKing2: He's referring to the "magnetism" effect.  In Halo, if you get your reticule very near a target or an a target. it'll be attracted to the target a bit.  It also ends with the result that your reticule also a degree of stickiness once on a target, that some people take advantage of when sniping (if you flick your reticule over a target it softly enough, it'll stick to that target.)

@TheBigFatJ: The most competitive parts of Halo 3 is definitely the multiplayer, where a lot of strategy and teamwork is involved in addition to aiming and grenading skill.  The competitive parts of the single player come from the arcade scoring, 5 difficulty modes and skull multipliers. 

You should also know that Halo features real difficulty levels, where the enemy AI increases, as opposed to MP3 where the enemy's stats are simply increased but they behave the same.  If you've played MP3 on its higher difficulty levels you know that the main result of the increased stats are long and tedious boss fights, especially if you're going for a low % run where you never have enough missiles to take out the bosses straight out and have to whittle away at them with your cannon.

Furthermore, I don't think anyone has come even close to beating any of the level sof Halo 3 on the highest difficult and all the skulls on, so the difficulty level can be made effectively made as arbitrarily difficult as you want.  Nonetheless, the multiplayer experience is really the meat of the game of the game and most relevant for comparison.

Did they change what they do for Halo 3 then?  In Halo 1 and 2, the only differences between the difficulty levels were that the enemies took more damage, they were more accurate, the inflicted more damage, and they were quicker on the draw.  They behaved the same, but the enemy stats were boosted.  I think they may have also added more enemies as well.

Yes, the enemies actually act differently based on difficulty. 

@FightingGameGuy - I agree with all your points but Bungie did get rid of the 'swipe and snipe' stuff from Halo 2.