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DroidKnight said:

On the moneyhatting issue. I'm just trying to figure this stuff out.

Lets take last generation console hardware numbers for the example. (117 million PS4s vs 51 million Xbox Ones)

To moneyhat a game isn't as simple as outbidding the competitor?

For Sony to moneyhat a big AAA game, let's say 80 million dollars to keep it off of 51 million Xboxs.
Xbox could offer 120 million dollars to keep it off of 117 million PS4s and even though they outbid the competition by a lot it would still be turned down because of the smaller Xbox player count base vs the larger Playstation base?

They could offer even larger amounts of money, but with the smaller player base this would just end up becoming a loss on Xbox's part and a bad investment.

The way I see it, there is no way for Xbox to successfully moneyhat games, it isn't an equal playing field. Outright purchasing developers and publishers does seem the proper route for Xbox.



True. Microsoft probably needs to pay 3x of what Sony does right now due to difference in install base size. But there is a way to successfully strike such deals. Just need to sell a lot more consoles and actually focus on selling a lot more consoles instead of saying we will always be far behind not matter what we do because this and because that.

Ryuu96 said:

Just think, Microsoft could acquire a studio for $100m

I know Starfield will be huge but I genuinely can't wait to see what Elder Scrolls does to the console, I know it's frustrating to wait but Elder Scrolls by far will be the biggest exclusive that Xbox has ever had when it releases.

I think you even a bit underestimate how much Sony pays sometimes. I wouldn’t be surprised if they have deals that cost them hundreds of millions.

shikamaru317 said:
Ryuu96 said:

PORT BEGGING WORKS!

ice said:

can we trade that game for something else that skipped xbox?

For real though. Koei Tecmo's Gust studio, who develops Atelier, has now said twice (February 2022 and March 2023) that they would port Atelier to Xbox if there was enough demand from Xbox fans, just like Microids said here yesterday. The replies to Koei Tecmo both times were tons of people begging for Xbox ports of Atelier, and yet almost a year and a half has passed since the first time Gust said that and still no Xbox port of any Atelier game. Meanwhile Microids posts that they will port Inspector Gadget to Xbox if there is enough demand and then the very next day says they saw enough demand to port it. You're telling me that there is more demand for an Inspector Gadget game, an IP from the 80's that hasn't really been relevant in 20 years, than there is demand for Atelier on Xbox, a series that has increased in popularity so much in recent years that it is now capable of selling 1.5m+ units lifetime per game?

Maybe because Xbox port was coming initially and Microids just wanted to use Xbox fans to generate Twitter drama so this game nobody cares about gets some media exposure and they will be able to sell 10 copies instead of 5?