DroidKnight said: On the moneyhatting issue. I'm just trying to figure this stuff out. |
True. Microsoft probably needs to pay 3x of what Sony does right now due to difference in install base size. But there is a way to successfully strike such deals. Just need to sell a lot more consoles and actually focus on selling a lot more consoles instead of saying we will always be far behind not matter what we do because this and because that.
Ryuu96 said: Just think, Microsoft could acquire a studio for $100m |
I think you even a bit underestimate how much Sony pays sometimes. I wouldn’t be surprised if they have deals that cost them hundreds of millions.
shikamaru317 said:
For real though. Koei Tecmo's Gust studio, who develops Atelier, has now said twice (February 2022 and March 2023) that they would port Atelier to Xbox if there was enough demand from Xbox fans, just like Microids said here yesterday. The replies to Koei Tecmo both times were tons of people begging for Xbox ports of Atelier, and yet almost a year and a half has passed since the first time Gust said that and still no Xbox port of any Atelier game. Meanwhile Microids posts that they will port Inspector Gadget to Xbox if there is enough demand and then the very next day says they saw enough demand to port it. You're telling me that there is more demand for an Inspector Gadget game, an IP from the 80's that hasn't really been relevant in 20 years, than there is demand for Atelier on Xbox, a series that has increased in popularity so much in recent years that it is now capable of selling 1.5m+ units lifetime per game? |
Maybe because Xbox port was coming initially and Microids just wanted to use Xbox fans to generate Twitter drama so this game nobody cares about gets some media exposure and they will be able to sell 10 copies instead of 5?