curl-6 said:
While I'm still relatively early in the game, having just reached the first of the regional phenomena (The Rito/Hebra one) so far I feel like BOTW and TOTK each better the other in different areas.
BOTW has more of a sense of wonder and discovery as both the map and its elaborate physics and chemistry system were new and exciting.
This feeling is less prominent in TOTK as these elements are now familiar, but the way it builds on top of what came before with Fuse and Ultrahand, the Depths, the sky islands, and clever twists on old places is fantastic in its own right. It's less groundbreaking, but more varied and tightened up.
They also have a very different vibe. BOTW was a game about loneliness and introspection, about trying to reclaim a lost land. TOTK on the other hand is a game about working together to rebuild. ​I've heard a lot of folks say TOTK obsoletes BOTW, but I honestly feel they are different enough at their core that each stands on its own. |
Yeah, I feel like there are at least twice as many NPCs in TotK and way more sidequests. There are also more unique sidequests I feel like, with a bigger variety. That's an area where TotK improves on BotW a lot.