Captain_Yuri said: AMD FSR 3 Might Generate Up To 4 Interpolated Frames & Be Enabled On Driver-Side https://wccftech.com/amd-fsr-3-might-generate-up-to-4-interpolated-frames-be-enabled-on-driver-side/ I don't believe the final product will be a driver side implementation because if FSR 3 is a driver side only implementation, then it will be bad, like really bad. The reason why Nvidia's DLSS 3 works as well as it does is because it is able to get motion vector and optical flow information directly from the engine which allows it to guess what the in between frame is supposed to look like hence why it needs to be implemented at a per game level. But implementing FSR 3 at a driver level would make it so that it will be a glorified interpolation technology similar to what we see on TVs. |
That's just what Nvidia calls their proprietary interpolation algorithms. In essence, what they're doing isn't qualitatively any different from any AI processor inside high-end screens. The main difference is that Reflex is mandated on DLSS3, which alleviates some of the intrinsic added latency in FG. But then other proprietary FG modes will also turn off most post-processing to decrease latency with FG, so yeah.
To me, this is another G-Sync scenario where a lot of the added proprietary Nvidia stuff to supposedly create a more premium experience ends up promptly ignored in most scenarios and eventually matched by the open standard solution in a few years anyway.