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NVIDIA GeForce RTX 4060 Ti Graphics Cards Review Roundup

https://videocardz.com/156089/nvidia-geforce-rtx-4060-ti-graphics-cards-review-roundup

https://www.techspot.com/review/2685-nvidia-geforce-rtx-4060-ti/

The worst part is that there are a few instances where it's infact slower than a 3060 Ti due to a lack of bandwidth

So it's largely trash

AMD Radeon RX 7600 final specifications leaked, 165W TDP & 2625 MHz boost clock

https://videocardz.com/newz/amd-radeon-rx-7600-final-specifications-leaked-165w-tdp-2625-mhz-boost-clock

6nm certainly explains why it's as close to the 6600XT and power hungry as it is since RDNA 3 is supposed to be 5nm while a 4060 is still using 4N node like the rest of the Lovelace lineup.


AMD launches Ryzen/Athlon 7020C “Mendocino” APU series for Chromebooks

https://videocardz.com/newz/amd-launches-ryzen-athlon-7020c-mendocino-apu-series-for-chromebooks

AMD FSR 3 Might Generate Up To 4 Interpolated Frames & Be Enabled On Driver-Side

https://wccftech.com/amd-fsr-3-might-generate-up-to-4-interpolated-frames-be-enabled-on-driver-side/

I don't believe the final product will be a driver side implementation because if FSR 3 is a driver side only implementation, then it will be bad, like really bad. The reason why Nvidia's DLSS 3 works as well as it does is because it is able to get motion vector and optical flow information directly from the engine which allows it to guess what the in between frame is supposed to look like hence why it needs to be implemented at a per game level. But implementing FSR 3 at a driver level would make it so that it will be a glorified interpolation technology similar to what we see on TVs.

DF goes on a bit of a rant about the state of gaming with all the unoptimized ports and pc hardware and Nvidias treatment of the 4060 Ti/4060. It's long but I do think it's worth watching.

One interesting thing they mentioned is how some users are attempting to circumvent the stuttering issues in games by using DLSS 3. Essentially when you have shader compilation stutter or traversal stutter, users are finding that the stuttering aspect has a minimum framerate of say 40fps. So if they cap the framerate to 40fps then they don't feel the stutter as badly then they use DLSS 3 to make the framerate 80fps. Of course this does mean that the GPU is being heavily underutilized.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850