| curl-6 said: There is some improvement over BOTW. Tears has sharper image quality, draw distance has been improved, and the addition of Ultrahand and with it the ability to assemble physics-driven contraptions anywhere in the game brings with it significant extra performance overhead, yet with these additions it still it runs just as well if not a little bit better than BOTW did. |
I would gladly take shorter draw distance and some pop in for sharper visuals on tv. And a way to dial up the in game contrast. The game is fun, but not being able to see well what's going on while playing during the day sucks.
| VAMatt said: I think one issue that makes the graphics feel a little soft and squishy is the lack of contrast in some areas, and the large amount of fog. Frankly, I find myself often wondering why the developers have chosen to make things feel washed out much of the time. That said, these things don't seem to be as big of a factor when playing handheld. It's when I'm playing on a large, bright TV that I notice it the most. And I guess that just kind of reinforces what you and others have said here, that Switch is really a handheld. I mostly play it docked though, so I think it subconsciously gets compared to consoles in my mind. The fact that I can play it on my TV does not make it a home console though. |
Maybe BotW was the same or worse, I played that in a dark room on a 1080p projector. The LCD projector is low contrast itself, better fit I guess. On 65" 4K HDR tv it's hard to see what's going on in full ambient light conditions. They probably tested it on Handheld as the primary way to play the game. It's a handheld, pretty evident by the lack of even an in game brightness setting.
Anyway it's dark again, I can continue. Descending in some very dark (and low contrast) cave on Sky Island. Still in the tutorial lol.







