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SvennoJ said:
Biggerboat1 said:

You mentioned other stuff in your initial post, but if purely talking perceived resolution then fair enough.

My take on this whole topic is that it's a bit strange to point to one of the switch's greatest technical feats as the thing that makes it feel outdated... 

We're all aware of how long in the tooth the system's mobile chipset is, and knew what to expect from playing BotW & seeing previews of TotK, so why is the poster framing this as some revelation?

What was he expecting & why? 

I guess there was the hope that since TotK is a Switch exclusive, it would be better optimized than BotW, which was originally made for the WiiU and delayed to have a port for Switch at its launch.

It's better after the patches. I had constant fps drops before I realized I was still running the original unpatched disc. There are still fps drops with Ultra hand, and resolution drops when turning the camera, but not the constant 20fps when turning and 10fps with Ultra hand (fusing 10 things together) I had with the release version.

Day 1 patches are not uncommon these days and are pretty much considered 'shipped'. No reviewer will be judging the game on the non-patched version. This is consistent across platforms unfortunately.

Why Nintendo couldn't have had that patch included in the game's release code is a bit of a headscratcher as you'd think 6 years would have been sufficient time to sort it out...

With the day 1 patch however, the game has been applauded for it's stability & performance. It's running a tad better than BotW and at the same time is doing a good deal more.

I'd suggest checking out Digital Foundry's review for their take.