Kakadu18 said:
The depths are not procedurally generated. How do you even get that idea? |
I'm not saying that the depths change or that there's a different seed for each playthrough or player, just that it has the obvious markers of most of it having been auto-generated with human retouches. Just look at it (distribution of gloom, trees, outposts etc.) and compare it to the overworld:
Besides, there was a specific bug in earlier versions of the emulators that happened in the depths far from important areas such as the light roots. It could only have happened if the heightmaps in non-important areas was automatically placed.