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GoOnKid said:
SvennoJ said:

False. That's not what happens in RE8 (1), TWD S&S, Horizon games.

'My weapons break way too soon' and 'There is not enough inventory space' That is the same complaint. You need more inventory space BECAUSE the weapons break so easily. I could not take 'fun' weapons along to experiment with in BotW because I needed a certain set based on the environment I was in and enough weapons to last through a tough fight. (2)

There isn't enough inventory space BECAUSE weapons have so little durability and you basically need a bunch of generic duplicates instead of carrying around a set of different specialized weapons that match different enemy types. (3)

If weapons wouldn't break I would only need one of each kind and have room to experiment and switch it up (4). The low weapon durability pushes me to use generic weapons that fit a lot of enemy types, and stock up on those to have a reserve. (5)

It's is a big deal because it stifles experimentation and limits the tactics and fun you can have during combat. (6)

Thanks for your reply. I'll try to go through it piece by piece. Some of my comments might fit in several positions, I hope one can still follow what my thoughts on this are.

(1) It was you yourself who said that you like using only knives in RE games because bullets are too valuable, plus knifing led to creative ways of killing enemies. But I don't understand how you couldn't come up with creative ways in BotW when there are so many. For instance, you can always use the bow, that is the first thought. Many enemies can be dealt with bows and arrows perfectly fine and you most likely have enough arrows with you at any time. Plus the standard arrows can be recollected. Also, when we think of enemy camps and hideouts, most of them have some sort of twist or gimmick that you can use to your advantage, like a big puddle of water so you can electrocute your enemies, or explosive barrels lying nearby. And let's not forget about bombs. They never run out and can be used as an effective weapon. I argue that running out of options to defeat enemies is barely possible.

(2) Look, I know that you had a very restricted way of playing the game because you refused to use the teleport function, instead you traveled everywhere by foot and therefore you reached the woods very late where you could upgrade your inventory. I get that, that's fine and cool if you wanted to do that. So this leads to situations in certain hot and cold areas where you needed the required weapons while having to manage a very small inventory, I get that. But come on, let's face it, you are the minority. Most players don't restrict themselves like that. 

(3a) About matching different enemy types: You mean like regular Lizalfos, Fire Lizalfos and Ice Lizalfos? Where the elemental ones can be one-hitted with the opposite elemental arrow? Okay fair enough, but even the elemental ones can be killed with regular weapons and even the regular ones can be killed with elemental weapons if you just so happen to not have any other ways. When you don't have the optimal methods, you are supposed to come around with a different solution. This new solution may be less efficient, but that doesn't matter if it still works.

(3b) Or do you mean different enemy types like Moblins, Hinoxi, Lynels and so on? I definitely agree that a lot of weapons are required to bring these down, no question about that, but when I encounter one and I think I'm not prepared enough I simply walk around, mark the spot on the map, return when I a have better gear and then get the job done. That's a valid tactic. All encounters are optional except for bosses in the titans but I argue that you will be showered with strong weapons along the way so that is also not a concern.

(4) Sorry I do not understand this logic. When you travel through Hyrule and your weapons break along the way and you find other ones instead that means that your inventory is constantly switching up, isn't it? Therefore you experiment by default because you're more or less forced to do so.

(5) See 3a. It's not required to use the best weapon against a certain enemy, just use whatever you have at hand and what the situation allows.

(6) To me it is the polar opposite. It pushes new approaches and makes you plan ahead much more. Sorry but your arguments do not hold much weight, if I'm being honest.

1, Not only but yes, using knives and alternatives to conserve ammo when possible. I found the bow in BotW rather finicky to use, wasn't my favorite. But I did use it often. Mostly wished I could use those bow slots for weapons though :p My bows hardly ever broke as I didn't use them much. Just a waste of inventory space! Same with the shields. Never understood the use of them. They break too fast when using them for their intended purpose, ie blocking. So I just learned to dodge better instead of swapping shields as well. Then when you get better shields at the end I was long past using them. More inventory space wasted!

2, Sure, but fast travel kills games for me, don't like it. It's the nr. 1 immersion killer when exploring a world. Hence I enjoyed Horizon FW so much since it works very well without using fast travel. Death stranding the same, never used fast travel there, just build better ways to get places. BotW feels like you need to use fast travel to get the most out of it, which it's a negative for me.

3, yes all of those. I guess my play style was 'wrong' as no, I don't want to mark them on the map to come back later. I was exploring the world on foot without backtracking. All my markers were already constantly in use for shrines I identified ahead. I only 'back tracked' to the towers, leaving them for last in each area to explore first using 'fog of war' to see where I had been.

So what I happened upon, was going down, one way or another. And that meant having enough 'generic' non optimal weapons with me to finish the fight which whatever was standing in the way of my methodical exploration/mapping of the world. And yes I used the environment as much as possible as well. But didn't always have the fire or electricity items needed to set of the traps, cause no room and not using fast travel to go grab a new one.

4, The problem was having 4 or more slots reserved for the 'generic strong' weapons, duplicates, 2 more of an alternate type, then 2 slots left for a wand or something else with a more specific purpose. There simply was no room to stock up on ice weapons in the mountains to use in the desert and vice versa. I could not experiment with wands as no room.

5. Indeed, but you'll need more of what you have on hand as the less efficient the faster it breaks (or rather need more hits, thus more wear)

6. It's just my experience with the game not willing to spoil my mental world building by using fast travel. Not using fast travel makes the world feel much larger and you get a very detailed mental map which I can clearly recall in my mind and enjoy all the adventures I had around the vast landscape by simply looking at the map. On a screen or in my mind. But with that also comes the memories of the frustration of dealing with the constant weapon swapping and weapons breaking all the time.