SvennoJ said:
TWD S&S Chapter 1 gets the balance right. Plus you can still harvest materials from nearly broken weapons by recycling them. It would be nice if it had a repair option but it's easy to just build a new weapon. Plus the inventory is all together so it's up to you how many fun toys you take around vs how much room you leave for loot to bring back. (Chapter 2 breaks the balance by throwing double the amount of enemies at you still with the same weapon durability, forcing you to bring twice as many weapons along as in Chapter 1) And you can always use a spoon or whatever else lays around to use as a weapon. |
Agreed with the weapons breaking TOO often. As I said, it'd be nice if they lasted a bit longer. Especially the stronger weapons I would think should have decent durability. I mean I don't mind that much having to switch weapons mid battle, it kinda makes me think to myself 'oh what would be a cool weapon to finish this battle off with', but at the same time at least the stronger weapons should have good enough durability to not be wondering every fight if its gonna break haha.
Overall I like weapon durability a lot, I just think it could be tweaked to be better. Since the weapons break so often I find myself saving weapons I think are really cool and not even using them because I don't want them to break haha. So definitely being able to reforge weapons in villages would be something to make me not concerned if a weapon breaks right now if I know I can reforge it later if I choose, as well as weapons maybe just lasting 50% longer (at least the more serious weapons) so that breaking every time you fight a few enemies isn't a concern.
But not a big deal. Just a minor issue I wish was tweaked, like how I feel about the cooking in BotW. I liked Pokemon Arceus' system of saving meals, that'd be great in BotW so I don't have to try to memorize how to make meals with certain effects and whatnot. Just a small QoL streamlining issue. But in comparison to the overall game those things are like 0.1% downgrade, they don't really take away from the experience at all. It's like enjoying a sunny day and then having to deal with a cloud passing by for 10 minutes. No biggie.