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GoOnKid said:

Right? The two most popular complaints are 'My weapons break way too soon' and 'There is not enough inventory space'. So what is it? Decide already.

Now imagine if weapons wouldn't break and the inventory was twenty times larger, what would happen? Nothing. People would still only use their one favorite weapon, shove every other in the depth of the inventory and never look back, then still run into the same inventory limitations at some point after hoarding and collecting things to never use but which surely might be handy sometime. Yes, aha.

Just use the weapons like they are intended to and don't worry about having to fight with a slightly weaker weapon once they break. Use your Megalixirs, use your Magnum bullets, use whatever the game gives you, and enjoy the benefits. The breaking mechanic is really no big deal at all and the issue is blown waaaaaay out of proportion.

False. That's not what happens in RE8, TWD S&S, Horizon games.

'My weapons break way too soon' and 'There is not enough inventory space' That is the same complaint. You need more inventory space BECAUSE the weapons break so easily. I could not take 'fun' weapons along to experiment with in BotW because I needed a certain set based on the environment I was in and enough weapons to last through a tough fight. 

There isn't enough inventory space BECAUSE weapons have so little durability and you basically need a bunch of generic duplicates instead of carrying around a set of different specialized weapons that match different enemy types.

If weapons wouldn't break I would only need one of each kind and have room to experiment and switch it up. The low weapon durability pushes me to use generic weapons that fit a lot of enemy types, and stock up on those to have a reserve.

It's is a big deal because it stifles experimentation and limits the tactics and fun you can have during combat.