I actually like when weapons/armor degrade - when it's done properly, and not like in BotW/TotK. That means, games that give you an opportunity to upgrade your weapons, and then, when they break, to fix them.
For me, glass weapons of BotW/TotK are one of the fundamental flaws of that design, even as non-Zelda games, since most of the "rewards" are built around that - there is very little incentive to actively search for such rewards, and even Shrines are something that becomes a chore since they always give same reward (orb), instead of something new and unique (on a related note, I really hoped Jewerly with special effects from Gerudo Town in BotW would evolve to be amulets and rings of classical RPGs, but that doesn't seem to be the case in TotK as well, further limiting rewards).
There are much, much better ways to make players try out new weapons, and not undermine your own game loop in process, than what has been done in BotW formula.