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curl-6 said:
TallSilhouette said:

^ "Is there a flaw in my design? No, it's the players who are wrong." --Principal Skinner

If I went into Resident Evil and refused to use my gun because I was too attached to my bullets, would that be a flaw in Resident Evil?

Of course not. People who insist on playing a game the wrong way have only themselves to blame.

I refused to use my gun because bullets are hard to come by. Plus knifing enemies is much more intense. Knives never break, and you can throw them and they instantly re-appear on your wrist. Refusing to spend bullets led to many creative solutions in RE8. Bayonet on the shotgun, using landmines, pipe bombs, the environment, your fists. Lot of stuff to experiment with thanks to a generous inventory space. All experimentation I couldn't do in BotW for having to keep multiple of the same weapons on hand all the time.

BotW was great despite the annoying weapon durability. I would have loved to experiment more with wands and status effect weapons, but never had room to carry them along to try on different enemies and in different habitats.