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h2ohno said:

And the fact that such a large open-world game with such advanced physics and interactive systems is so stable is an incredible feat that has the entire industry standing up to take notice.

TOTK uses a simplified version of the Havok Physics SDK, so the software suite is quite well-known.

The merit of Aonuma's crew was making a very creative use of it. Imagine what they could come up with, say, UE5's Chaos Physics. It would also definitely not be possible on much older hardware than the Switch's Tegra.